UContentBrowserDataSource::IsFolderVisibleIfHidingEmpty

Query whether the given virtual folder should be visible if the UI is asking to hide empty content folders.

Windows
MacOS
Linux

Override Hierarchy

References

Module

ContentBrowserData

Header

/Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h

Include

#include "ContentBrowserDataSource.h"

Source

/Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp

Syntax

virtual bool IsFolderVisibleIfHidingEmpty
(
    const FName InPath
)

Remarks

Query whether the given virtual folder should be visible if the UI is asking to hide empty content folders. @note This function must be able to answer the question quickly or not at all (and assume visible). It must not block doing something like a file system scan. @note "Empty" in this case means that it recursively contains no file items.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss