UContentBrowserDataSubsystem::Legacy_TryConvertAssetDataToVirtualPaths

Attempt to convert the given asset data to a virtual paths associated with the active data sources (callback will be called for each successful conversion).

Windows
MacOS
Linux

References

Module

ContentBrowserData

Header

/Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h

Include

#include "ContentBrowserDataSubsystem.h"

Source

/Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp

Syntax

void Legacy_TryConvertAssetDataToVirtualPaths
(
    const FAssetData & InAssetData,
    const bool InUseFolderPaths,
    TFunctionRef< bool)> InCallback
)

Remarks

Attempt to convert the given asset data to a virtual paths associated with the active data sources (callback will be called for each successful conversion). @note This exists to allow the Content Browser to interface with public APIs that only operate on asset data and should ideally be avoided for new code. @note This function only adjusts the path to something that could represent a virtualized item within this data source, but it doesn't guarantee that an item actually exists at that path.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss