UContentBrowserDataSubsystem::PrioritizeSearchPath

If possible, attempt to prioritize content discovery for the given virtual path.

Windows
MacOS
Linux

References

Module

ContentBrowserData

Header

/Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h

Include

#include "ContentBrowserDataSubsystem.h"

Source

/Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp

Syntax

bool PrioritizeSearchPath
(
    const FName InPath
)

Remarks

If possible, attempt to prioritize content discovery for the given virtual path.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss