FCurveEditor::MakeToolActive

Attempts to make the specified tool the active tool.

Windows
MacOS
Linux

References

Module

CurveEditor

Header

/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h

Include

#include "CurveEditor.h"

Source

/Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp

Syntax

void MakeToolActive
(
    const FCurveEditorToolID InToolID
)

Remarks

Attempts to make the specified tool the active tool. This will cancel the current tool if there is one.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss