Module |
|
Header |
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include |
#include "EdModeInteractiveToolsContext.h" |
Source |
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp |
static FRay GetRayFromMousePos
(
FEditorViewportClient * ViewportClient,
FViewport * Viewport,
int MouseX,
int MouseY
)
Utility function to convert viewport x/y from mouse events (and others?) into scene ray. Copy-pasted from other Editor code, seems kind of expensive?