| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/EditorStyle/Public/Classes/EditorStyleSettings.h |
Include |
#include "Classes/EditorStyleSettings.h" |
class UEditorStyleSettings : public UObject
Implements the Editor style settings.
Name | Description | ||
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AssetEditorOpenLocation |
New asset editor tabs will open at the specified location. |
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bColorVisionDeficiencyCorrection |
Shifts the color spectrum to the visible range based on the current ColorVisionDeficiencyPreviewType |
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bColorVisionDeficiencyCorrectionPreviewWithDeficiency |
If you're correcting the color deficiency, you can use this to visualize what the correction looks like with the deficiency. |
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uint32: 1 |
bEnableColorizedEditorTabs |
Should editor tabs be colorized according to the asset type |
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bEnableHighDPIAwareness |
Enables high dpi support in the editor which will adjust the scale of elements in the UI to account for high DPI monitors The editor must be restarted for changes to take effect. |
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uint32: 1 |
bEnableLegacyEditorModeUI |
If enabled, the modes tab will revert to the previous mode UI |
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bEnableUserEditorLayoutManagement |
Whether to enable the Editor UI Layout configuration tools for the user. |
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uint32: 1 |
bEnableWindowAnimations |
Enables animated transitions for certain menus and pop-up windows. |
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uint32: 1 |
bExpandConfigurationMenus |
When enabled, the Editor Preferences and Project Settings menu items in the main menu will be expanded with sub-menus for each settings section. |
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bPromoteOutputLogWarningsDuringPIE |
Should warnings and errors in the Output Log during "Play in Editor" be promoted to the message log? |
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bResetEditorWindowBackgroundSettings |
Check to reset the window background settings to editor defaults |
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uint32: 1 |
bShowAllAdvancedDetails |
When enabled, the Advanced Details will always auto expand. |
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uint32: 1 |
bShowFriendlyNames |
When enabled, the C++ names for properties and functions will be displayed in a format that is easier to read |
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uint32: 1 |
bShowHiddenPropertiesWhilePlaying |
When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. |
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uint32: 1 |
bShowLaunchMenus |
When enabled, the Launch menu items will be shown. |
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uint32: 1 |
bShowNativeComponentNames |
When enabled, the underlying Names for Components inherited from C++ will be shown alongside their UProperty Variable name |
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uint32: 1 |
bShowProjectMenus |
When enabled, the Editor Preferences and Project Settings menu items in the main menu will be expanded with sub-menus for each settings section. |
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uint32: 1 |
bUseGrid |
If true the material editor and blueprint editor will show a grid on it's background. |
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uint32: 1 |
bUseSmallToolBarIcons |
Whether to use small toolbar icons without labels or not. |
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CenterColor |
The color used to represent the center lines in the grid |
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ColorVisionDeficiencyPreviewType |
Applies a color vision deficiency filter to the entire editor |
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ColorVisionDeficiencySeverity |
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EditorChildWindowBackgroundOverride |
The override for the background of the child window (if not modified, the defaults will be used) |
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EditorMainWindowBackgroundOverride |
The override for the background of the main window (if not modified, the defaults will be used) |
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EditorWindowBackgroundColor |
The color used to tint the editor window backgrounds |
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GraphBackgroundBrush |
Optional brush used for graph backgrounds |
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GridSnapSize |
The custom grid snap size to use |
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InactiveSelectionColor |
The color used to represent selected items that are currently inactive |
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KeyboardFocusColor |
The color used to represent keyboard input selection focus |
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LogBackgroundColor |
The color used for the background in the output log |
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LogCommandColor |
The color used for normal text in the output log |
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LogErrorColor |
The color used for error log lines |
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LogFontSize |
The font size used in the output log |
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LogNormalColor |
The color used for normal text in the output log |
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LogSelectionBackgroundColor |
The color used for the background of selected text in the output log |
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TEnumAsByte< EL... |
LogTimestampMode |
The display mode for timestamps in the output log window |
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LogWarningColor |
The color used for warning log lines |
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PressedSelectionColor |
The color used to represent a pressed item |
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RegularColor |
The color used to represent regular grid lines |
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RuleColor |
The color used to represent ruler lines in the grid |
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SelectionColor |
The color used to represent selection |
Name | Description | |
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UEditorStyleSettings ( |
Name | Description | ||
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GetSubduedSelectionColor() |
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Init() |
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FSettingChan... |
OnSettingChanged() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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FSettingChangedEvent |
Returns an event delegate that is executed when a setting has changed. |