FAddToProjectConfig::DefaultClassName

Optional argument that specifies the default name for the new class being added.

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h

Include

#include "AddToProjectConfig.h"

Syntax

FAddToProjectConfig & DefaultClassName
(
    FString InDefaultClassName
)

Remarks

Optional argument that specifies the default name for the new class being added. The user will be able to type their own name if they don't like this name. If empty, defaults to the name of the inherited class.

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