Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h |
Include |
#include "GameProjectGenerationModule.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectGenerationModule.cpp |
virtual const TArray< FModuleContextInfo > & GetCurrentProjectModules()
Get the information about any modules referenced in the .uproject file of the currently loaded project