FGameProjectGenerationModule::UpdateSupportedTargetPlatforms

Update the list of supported target platforms based upon the parameters provided This will take care of checking out and saving the updated .uproject file automatically

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h

Include

#include "GameProjectGenerationModule.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectGenerationModule.cpp

Syntax

virtual void UpdateSupportedTargetPlatforms
(
    const FName & InPlatformName,
    const bool bIsSupported
)

Remarks

Update the list of supported target platforms based upon the parameters provided This will take care of checking out and saving the updated .uproject file automatically

Parameters

Parameter

Description

InPlatformName

Name of the platform to target (eg, WindowsNoEditor)

bIsSupported

true if the platform should be supported by this project, false if it should not

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