FNewClassInfo::GetClassName

Get the "friendly" class name to use in the UI

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h

Include

#include "AddToProjectConfig.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

FText GetClassName() const

Remarks

Get the "friendly" class name to use in the UI

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