Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include |
#include "AddToProjectConfig.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
FString GetClassNameCPP() const
Get the C++ class name; this may or may not be prefixed, but will always produce a valid C++ name via GetClassPrefix() + GetClassName()