FNewClassInfo::GetClassNameCPP

Get the C++ class name; this may or may not be prefixed, but will always produce a valid C++ name via GetClassPrefix() + [GetClassName()](API\Editor\GameProjectGeneration\FNewClassInfo\GetClassName)

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h

Include

#include "AddToProjectConfig.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

FString GetClassNameCPP() const

Remarks

Get the C++ class name; this may or may not be prefixed, but will always produce a valid C++ name via GetClassPrefix() + GetClassName()

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