FNewClassInfo::GetFinalClassName

Some classes may apply a particular suffix; this function returns the class name that will ultimately be used should that happen

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h

Include

#include "AddToProjectConfig.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

FString GetFinalClassName
(
    const FString & ClassName
) const

Remarks

Some classes may apply a particular suffix; this function returns the class name that will ultimately be used should that happen

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