FNewClassInfo::GetHeaderFilename

Given a class name, generate the header file (.h) that should be used for this class

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h

Include

#include "AddToProjectConfig.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

FString GetHeaderFilename
(
    const FString & ClassName
) const

Remarks

Given a class name, generate the header file (.h) that should be used for this class

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss