FNewClassInfo::FNewClassInfo

Convenience constructor so you can construct from a [UClass](API\Runtime\CoreUObject\UObject\UClass)

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h

Include

#include "AddToProjectConfig.h"

Syntax

FNewClassInfo
(
    const UClass * InBaseClass
)

Remarks

Convenience constructor so you can construct from a UClass

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