Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include |
#include "GameProjectUtils.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool GetClassLocation
(
const FString & InPath,
const FModuleContextInfo & ModuleInfo,
EClassLocation & OutClassLocation,
FText *const OutFailReason
)
Given the path provided, work out where it's located within the Source folder
false if the paths are invalid
Parameter |
Description |
---|---|
InPath |
The path to use a base |
ModuleInfo |
Information about the module being validated |
OutClassLocation |
The location within the Source folder |
OutFailReason |
Optional parameter to fill with failure information |