Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include |
#include "GameProjectUtils.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static TArray< FModuleContextInfo > GetCurrentProjectPluginModules()
Get the information about any modules in any of the plugins in the currently loaded project (Ignores Engine Plugins)