Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include |
#include "GameProjectUtils.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool IsValidBaseClassForCreation
(
const UClass * InClass,
const FModuleContextInfo & InModuleInfo
)
Returns true if the specified class is a valid base class for the given module