GameProjectUtils::IsValidClassNameForCreation

Returns true if the specified class name is properly formed and does not conflict with another class, including source/header files

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h

Include

#include "GameProjectUtils.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

static bool IsValidClassNameForCreation
(
    const FString & NewClassName,
    const FModuleContextInfo & ModuleInfo,
    const TSet< FString > & DisallowedHeaderNames,
    FText & OutFailReason
)

Remarks

Returns true if the specified class name is properly formed and does not conflict with another class, including source/header files

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