Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include |
#include "GameProjectUtils.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool IsValidSourcePath
(
const FString & InPath,
const FModuleContextInfo & ModuleInfo,
FText *const OutFailReason
)
Check to see if the given path is a valid place to put source code for this project (exists within the source root path)
true if the path is valid, false otherwise
Parameter |
Description |
---|---|
InPath |
The path to check |
ModuleInfo |
Information about the module being validated |
OutFailReason |
Optional parameter to fill with failure information |