Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include |
#include "GameProjectUtils.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static void OpenAddToProjectDialog
(
const FAddToProjectConfig & Config,
EClassDomain InDomain
)
Opens a dialog to add code files or blueprints to the current project.
Parameter |
Description |
---|---|
Config |
Configuration options for the dialog |
InDomain |
The domain of the class we're creating (native or blueprint) |