GameProjectUtils::OpenAddToProjectDialog

Opens a dialog to add code files or blueprints to the current project.

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h

Include

#include "GameProjectUtils.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

static void OpenAddToProjectDialog
(
    const FAddToProjectConfig & Config,
    EClassDomain InDomain
)

Remarks

Opens a dialog to add code files or blueprints to the current project.

Parameters

Parameter

Description

Config

Configuration options for the dialog

InDomain

The domain of the class we're creating (native or blueprint)

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