GameProjectUtils::OpenCodeIDE

Opens the code editing IDE for the specified project, if it exists.

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h

Include

#include "GameProjectUtils.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

static bool OpenCodeIDE
(
    const FString & ProjectFile,
    FText & OutFailReason
)

Remarks

Opens the code editing IDE for the specified project, if it exists. Returns true if the IDE could be opened. On failure, OutFailReason will be populated.

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