GameProjectUtils::UpdateAdditionalPluginDirectory

Update the list of plugin directories to scan This will take care of checking out and saving the updated .uproject file automatically

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h

Include

#include "GameProjectUtils.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

static bool UpdateAdditionalPluginDirectory
(
    const FString & InDir,
    const bool bAddOrRemove
)

Remarks

Update the list of plugin directories to scan This will take care of checking out and saving the updated .uproject file automatically

Returns

Whether the plugin directory list was changed

Parameters

Parameter

Description

InDir

directory to add/remove

bAddOrRemove

true if the directory should be added to this project, false if it should not

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