GameProjectUtils::UpdateGameProject

Updates the given project file to an engine identifier.

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h

Include

#include "GameProjectUtils.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp

Syntax

static bool UpdateGameProject
(
    const FString & ProjectFile,
    const FString & EngineIdentifier,
    FText & OutFailReason
)

Remarks

Updates the given project file to an engine identifier. Returns true if the project was updated successfully or if no update was needed

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