bUseAudioMixerForAllPlatforms

Whether we should use AudioMixer for all platforms:

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h

Include

#include "GameProjectUtils.h"

Syntax

static bool bUseAudioMixerForAllPlatforms = false;

Remarks

Whether we should use AudioMixer for all platforms:

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