UClassTemplate::ReadSource

Reads the source template text from disk.

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h

Include

#include "ClassTemplateEditorSubsystem.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp

Syntax

bool ReadSource
(
    FString & OutSourceFileText,
    FText & OutFailReason
) const

Remarks

Reads the source template text from disk. If failure to read from disk, returns false and provides text reason.

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