Module |
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Header |
/Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include |
#include "ClassTemplateEditorSubsystem.h" |
class UClassTemplate : public UObject
Name | Description | ||
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GetDirectory() |
Returns the directory containing the text file template for the given base generated class. |
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GetFilename() |
Returns the filename associated with the provided class template without an extension. |
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const UClass... |
GetGeneratedBaseClass() |
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GetHeaderFilename() |
Returns full header filename including '.h.template' extension. |
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GetSourceFilename() |
Returns full sourcefilename including '.cpp.template' extension. |
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ReadHeader |
Reads the header template text from disk. |
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ReadSource |
Reads the source template text from disk. |
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SetGeneratedBaseClass ( |
Sets the generated base class associated with the given template. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |