| USubsystem::Initialize()
|
Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include |
#include "ClassTemplateEditorSubsystem.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp |
virtual void Initialize
(
FSubsystemCollectionBase & Collection
)
Implement this for initialization of instances of the system