| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include |
#include "ClassTemplateEditorSubsystem.h" |
class UClassTemplateEditorSubsystem : public UEditorSubsystem
Name | Description | |
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UClassTemplateEditorSubsystem() |
Name | Description | ||
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ContainsClassTemplate ( |
Returns whether or not class has registered template. |
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const UClass... |
FindClassTemplate ( |
Returns class template if one is registered. |
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GetEngineTemplateDirectory() |
Returns path to the directory containing all engine class templates. |
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RegisterTemplates() |
Registers all currently loaded template classes with the internal registry. |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
Implement this for initialization of instances of the system |
Name |
Description |
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FTemplateRegistry |