UClassTemplateEditorSubsystem

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Inheritance Hierarchy

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h

Include

#include "ClassTemplateEditorSubsystem.h"

Syntax

class UClassTemplateEditorSubsystem : public UEditorSubsystem

Constructors

Functions

Name Description

Public function Const

bool

 

ContainsClassTemplate

(
    const UClass* InClass
)

Returns whether or not class has registered template.

Public function Const

const UClass...

 

FindClassTemplate

(
    const UClass* InClass
)

Returns class template if one is registered.

Public function Static

FString

 

GetEngineTemplateDirectory()

Returns path to the directory containing all engine class templates.

Public function

void

 

RegisterTemplates()

Registers all currently loaded template classes with the internal registry.

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

Implement this for initialization of instances of the system

Typedefs

Name

Description

FTemplateRegistry

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