UDefaultTemplateProjectDefs::IsClassRename

Callback for each file rename, so class renames can be extracted

Windows
MacOS
Linux

Override Hierarchy

UTemplateProjectDefs::IsClassRename()

UDefaultTemplateProjectDefs::IsClassRename()

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h

Include

#include "DefaultTemplateProjectDefs.h"

Source

/Engine/Source/Editor/GameProjectGeneration/Private/DefaultTemplateProjectDefs.cpp

Syntax

virtual bool IsClassRename
(
    const FString & DestFilename,
    const FString & SrcFilename,
    const FString & FileExtension
) const

Remarks

Callback for each file rename, so class renames can be extracted

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