| UClassTemplate::GetDirectory()
|
Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include |
#include "ClassTemplateEditorSubsystem.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp |
virtual FString GetDirectory() const
Returns the directory containing the text file template for the given base generated class.