| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h |
Include |
#include "TemplateProjectDefs.h" |
class UTemplateProjectDefs : public UObject
Name | Description | ||
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AssetTypes |
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bAllowProjectCreation |
Should we allow creation of a project from this template. |
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bIsBlank |
Is this a blank template? Determines whether we can override the default map when creating the project. |
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bIsEnterprise |
Is this an enterprise template? |
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Categories |
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ClassTypes |
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EditDetailLevelPreference |
What detail level to edit when editing shared template resources |
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FilenameReplacements |
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FilesToIgnore |
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FolderRenames |
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FoldersToIgnore |
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HiddenSettings |
Optional list of settings to hide. If none are specified, then all settings are shown. |
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LocalizedDescriptions |
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LocalizedDisplayNames |
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PacksToInclude |
Optional list of feature packs to include |
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ReplacementsInFiles |
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SharedContentPacks |
Shared feature packs. |
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SortKey |
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StarterContent |
Name | Description | |
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UTemplateProjectDefs ( |
Name | Description | ||
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AddConfigValues ( |
Callback for adding config values |
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FixupStrings |
Fixes up all strings in this definitions object to replace %TEMPLATENAME% with the supplied template name and %PROJECTNAME% with the supplied project name |
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GeneratesCode ( |
Does this template generate C++ source? |
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GetDisplayNameText() |
Returns the display name for the current culture, or English if the current culture has no translation |
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GetLocalizedDescription() |
Returns the display name for the current culture, or English if the current culture has no translation |
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IsClassRename |
Callback for each file rename, so class renames can be extracted |
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PostGenerateProject |
Callback after project generation is done, allowing for custom project generation behavior |
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PreGenerateProject |
Callback before project generation is done, allowing for custom project generation behavior |