Module |
|
Header |
/Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h |
Include |
#include "K2Node_LatentGameplayTaskCall.h" |
Source |
/Engine/Source/Editor/GameplayTasksEditor/Private/K2Node_LatentGameplayTaskCall.cpp |
bool ConnectSpawnProperties
(
UClass * ClassToSpawn,
const UEdGraphSchema_K2 * Schema,
class FKismetCompilerContext & CompilerContext,
UEdGraph * SourceGraph,
UEdGraphPin *& LastThenPin,
UEdGraphPin * SpawnedActorReturnPin
)