FGraphDiffControl::GetGraphPath

Computes an object path for a specific graph, relative to the blueprint/asset root

Windows
MacOS
Linux

References

Module

GraphEditor

Header

/Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h

Include

#include "GraphDiffControl.h"

Source

/Engine/Source/Editor/GraphEditor/Private/GraphDiffControl.cpp

Syntax

static FString GetGraphPath
(
    UEdGraph * Graph
)

Remarks

Computes an object path for a specific graph, relative to the blueprint/asset root

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