| SGraphPinObject::GetAssetData()
|
Module |
|
Header |
/Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinClass.h |
Include |
#include "KismetPins/SGraphPinClass.h" |
Source |
/Engine/Source/Editor/GraphEditor/Private/KismetPins/SGraphPinClass.cpp |
virtual const FAssetData & GetAssetData
(
bool bRuntimePath
) const
Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead