SNodePanel::IsNodeCulled

Determines if a specified node is not visually relevant.

Windows
MacOS
Linux

References

Module

GraphEditor

Header

/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h

Include

#include "SNodePanel.h"

Source

/Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp

Syntax

bool IsNodeCulled
(
    const TSharedRef< SNode > & Node,
    const FGeometry & AllottedGeometry
) const

Remarks

Determines if a specified node is not visually relevant.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss