| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h |
Include |
#include "HardwareTargetingSettings.h" |
class UHardwareTargetingSettings : public UObject
Hardware targeting settings, stored in default config, per-project
Name | Description | ||
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TEnumAsByte< EG... |
AppliedDefaultGraphicsPerformance |
Enum that is set to DefaultGraphicsPerformance when the settings have been successfully applied |
|
TEnumAsByte< EH... |
AppliedTargetedHardwareClass |
Enum that is set to TargetedHardwareClass when the settings have been successfully applied |
|
TEnumAsByte< EG... |
DefaultGraphicsPerformance |
Enum specifying a graphics preset to use for this game |
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TEnumAsByte< EH... |
TargetedHardwareClass |
Enum specifying which class of hardware this game is targeting |
Name | Description | |
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UHardwareTargetingSettings ( |
Name | Description | ||
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HasPendingChanges() |
Check if these settings have any pending changes that require action |
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FSettingChan... |
OnSettingChanged() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object is changed |
Name |
Description |
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FSettingChangedEvent |
Returns an event delegate that is executed when a setting has changed. |