| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h |
Include |
#include "InternationalizationSettingsModel.h" |
class UInternationalizationSettingsModel : public UObject
Implements loading and saving of internationalization settings.
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DisplayTimezone |
Timezone to use for display purposes in FDateTime |
Name | Description | |
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UInternationalizationSettingsModel ( |
Name | Description | ||
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GetEditorLanguage ( |
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GetEditorLocale ( |
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GetPreviewGameLanguage ( |
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GetTimezoneValue() |
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ResetToDefault() |
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SetEditorLanguage ( |
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SetEditorLocale ( |
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SetPreviewGameLanguage ( |
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SetShouldUseLocalizedNodeAndPinNames ( |
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SetShouldUseLocalizedNumericInput ( |
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SetShouldUseLocalizedPropertyNames ( |
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ShouldUseLocalizedNodeAndPinNames() |
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ShouldUseLocalizedNumericInput() |
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ShouldUseLocalizedPropertyNames() |