UInternationalizationSettingsModel

Implements loading and saving of internationalization settings.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UInternationalizationSettingsModel

References

Module

InternationalizationSettings

Header

/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h

Include

#include "InternationalizationSettingsModel.h"

Syntax

class UInternationalizationSettingsModel : public UObject

Remarks

Implements loading and saving of internationalization settings.

Variables

Name Description

Public variable

ETimezoneSettin...

 

DisplayTimezone

Timezone to use for display purposes in FDateTime

Constructors

Name Description

Public function

UInternationalizationSettingsModel

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

bool

 

GetEditorLanguage

(
    FString& OutEditorLanguage
)

Public function Const

bool

 

GetEditorLocale

(
    FString& OutEditorLocale
)

Public function Const

bool

 

GetPreviewGameLanguage

(
    FString& OutPreviewGameLanguage
)

Public function Const

int32

 

GetTimezoneValue()

Public function

void

 

ResetToDefault()

Public function

void

 

SetEditorLanguage

(
    const FString& InEditorLanguage
)

Public function

void

 

SetEditorLocale

(
    const FString& InEditorLocale
)

Public function

void

 

SetPreviewGameLanguage

(
    const FString& InPreviewGameLangua...
)

Public function

void

 

SetShouldUseLocalizedNodeAndPinNames

(
    const bool Value
)

Public function

void

 

SetShouldUseLocalizedNumericInput

(
    const bool Value
)

Public function

void

 

SetShouldUseLocalizedPropertyNames

(
    const bool Value
)

Public function Const

bool

 

ShouldUseLocalizedNodeAndPinNames()

Public function Const

bool

 

ShouldUseLocalizedNumericInput()

Public function Const

bool

 

ShouldUseLocalizedPropertyNames()

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