Module |
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Header |
/Engine/Source/Editor/IntroTutorials/Public/EditorTutorial.h |
Include |
#include "EditorTutorial.h" |
struct FTutorialContentAnchor
A way of identifying something to be highlighted by a tutorial
Name | Description | ||
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Asset |
If reference is an asset, we use this to resolve it |
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bDrawHighlight |
Whether to draw an animated highlight around the widget |
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FriendlyName |
FBlueprintGraphNodeMetaData specific members. |
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GUIDString |
The GUID string |
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OuterName |
Name of the outer object - should be the blueprint that 'owns' the node |
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TabToFocusOrOpen |
Tab on which to focus (EG 'My Blueprint' tab). |
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TEnumAsByte< ET... |
Type |
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WrapperIdentifier |
If widget is in a wrapper widget, this is the wrapper widget name |
Name | Description | |
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FTutorialContentAnchor() |