FTutorialContentAnchor

A way of identifying something to be highlighted by a tutorial

Windows
MacOS
Linux

References

Module

IntroTutorials

Header

/Engine/Source/Editor/IntroTutorials/Public/EditorTutorial.h

Include

#include "EditorTutorial.h"

Syntax

struct FTutorialContentAnchor

Remarks

A way of identifying something to be highlighted by a tutorial

Variables

Name Description

Public variable

FSoftObjectPath

 

Asset

If reference is an asset, we use this to resolve it

Public variable

bool

 

bDrawHighlight

Whether to draw an animated highlight around the widget

Public variable

FString

 

FriendlyName

FBlueprintGraphNodeMetaData specific members.

Public variable

FString

 

GUIDString

The GUID string

Public variable

FString

 

OuterName

Name of the outer object - should be the blueprint that 'owns' the node

Public variable

FString

 

TabToFocusOrOpen

Tab on which to focus (EG 'My Blueprint' tab).

Public variable

TEnumAsByte< ET...

 

Type

Public variable

FName

 

WrapperIdentifier

If widget is in a wrapper widget, this is the wrapper widget name

Constructors

Name Description

Public function

FTutorialContentAnchor()

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