FBlueprintActionMenuUtils::MakePaletteMenu

A centralized utility function for constructing blueprint palette menus.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h

Include

#include "BlueprintActionMenuUtils.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp

Syntax

static void MakePaletteMenu
(
    FBlueprintActionContext const & Context,
    UClass * FilterClass,
    FBlueprintActionMenuBuilder & MenuOut
)

Remarks

A centralized utility function for constructing blueprint palette menus. Rolls the supplied Context and FilterClass into a filter that's used to construct the palette.

Parameters

Parameter

Description

Context

Contains the blueprint that the palette is for.

FilterClass

If not null, then this specifies the class whose members we want listed (and nothing else).

MenuOut

The structure that will be populated with palette menu items.

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