Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include |
#include "BlueprintAssetHandler.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp |
const IBlueprintAssetHandler * FindHandler
(
const UClass * InClass
) const
Find a handler that applies to the specified class
A valid asset handler, or nullptr if none exists for this class
Parameter |
Description |
---|---|
InClass |
The class to find a handler for |