FBlueprintAssetHandler::RegisterHandler

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h

Include

#include "BlueprintAssetHandler.h"

Syntax

template<typename HandlerType>
void RegisterHandler
(
    FName ClassName
)

Remarks

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Parameters

Parameter

Description

ClassName

The name of the class this handler relates to.

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