FBlueprintAssetHandler::RegisterHandler

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h

Include

#include "BlueprintAssetHandler.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp

Syntax

void RegisterHandler
(
    FName ClassName,
    TUniquePtr< IBlueprintAssetHandler > && InHandler
)

Remarks

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Parameters

Parameter

Description

ClassName

The name of the class this handler relates to.

InHandler

The implementation of the handler to use

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss