RegisterHandler

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

RegisterHandler

(
    FName ClassName
)

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Public function

void

 

RegisterHandler

(
    FName ClassName,
    TUniquePtr< IBlueprintAssetHandler ...
)

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

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