FBlueprintAssetHandler

Singleton class that marshals different blueprint asset handlers for different asset class types

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h

Include

#include "BlueprintAssetHandler.h"

Syntax

class FBlueprintAssetHandler

Remarks

Singleton class that marshals different blueprint asset handlers for different asset class types

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Const

const IBluep...

 

FindHandler

(
    const UClass* InClass
)

Find a handler that applies to the specified class

Public function Static

FBlueprintAs...

 

Get()

Retrieve the singleton instance of this class

Public function Const

TArrayView< ...

 

GetRegisteredClassNames()

Get all the currently registered class names

Public function

void

 

RegisterHandler

(
    FName ClassName
)

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Public function

void

 

RegisterHandler

(
    FName ClassName,
    TUniquePtr< IBlueprintAssetHandler ...
)

Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

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