Module |
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Header |
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include |
#include "BlueprintAssetHandler.h" |
class FBlueprintAssetHandler
Singleton class that marshals different blueprint asset handlers for different asset class types
No constructors are accessible with public or protected access.
Name | Description | ||
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const IBluep... |
FindHandler ( |
Find a handler that applies to the specified class |
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FBlueprintAs... |
Get() |
Retrieve the singleton instance of this class |
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TArrayView< ... |
GetRegisteredClassNames() |
Get all the currently registered class names |
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RegisterHandler ( |
Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered) |
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RegisterHandler ( |
Register an asset for the specified class name @note Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered) |