Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include |
#include "BlueprintCompilationManager.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static void NotifyBlueprintLoaded
(
UBlueprint * BPLoaded
)
Adds a newly loaded blueprint to the compilation queue