FBlueprintCompilationManager::ReparentHierarchies

Safely reparents all child classes of every Key in OldClassToNewClass to the class in the corresponding Value.

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MacOS
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References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h

Include

#include "BlueprintCompilationManager.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp

Syntax

static void ReparentHierarchies
(
    const TMap< UClass *, UClass * > & OldClassToNewClass
)

Remarks

Safely reparents all child classes of every Key in OldClassToNewClass to the class in the corresponding Value. Typically this means every child type will be reinstanced - although reinstancing could be avoided when layouts match.

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