FBlueprintEditor::AddBookmark

Adds a new bookmark node to the Blueprint that's being edited.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

FBPEditorBookmarkNode * AddBookmark
(
    const FText & DisplayName,
    const FEditedDocumentInfo & BookmarkInfo,
    bool bSharedBookmark
)

Remarks

Adds a new bookmark node to the Blueprint that's being edited.

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