FBlueprintEditor::CanAccessComponentsMode

Returns whether the edited blueprint has components

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

bool CanAccessComponentsMode() const

Remarks

Returns whether the edited blueprint has components

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