Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include |
#include "BlueprintEditor.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
FReply OnSpawnGraphNodeByShortcut
(
FInputChord InChord,
const FVector2D & InPosition,
UEdGraph * InGraph
)
Handles spawning a graph node in the current graph using the passed in chord