FBlueprintEditor::UpdateSCSPreview

Refresh the preview viewport to reflect changes in the SCS

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

void UpdateSCSPreview
(
    bool bUpdateNow
)

Remarks

Refresh the preview viewport to reflect changes in the SCS

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss